Global illumination tugs along cool products for the modern people.
They are geared toward hard core production and fill just about any
visualization, animation and visual effects’ needs.
Texturing and Lighting in Discreet 3ds max 6 by George Maestri as
published in Computer Graphics World, covers everything needed to
texture, light, and render realistic scenes in 3ds max. The title steps
you through designing materials, mapping textures, and lighting scenes
as well as creating shaders, lights, and cameras for both Mental Ray and
Max’s Scanline renderer. Advanced topics include complex mapping,
multi-pass rendering, caustics, and global illumination.
GEORGE MAESTRI, as written in rubberbug.com,
in which he is the president, has worked as a writer, director, and
producer in both traditional and computer animation for such companies
as Nickelodeon, Warner Brothers, Disney, Comedy Central, Film Roman,
Curious Pictures, MGM, ABC, CBS, and Fox, among others. He has written
and edited several books and dozens of articles on computer animation
for magazines such as Computer Graphics World, DV, Publish, and Digital
Magic, among others.
Maestri also authored Splutterfish's 3ds max Renderer. He writes:
In addition to global illumination, Brazil can calculate the scattering
of light within a room as well as the scattering of light through
objects such as glass and water. Brazil can also calculate the
scattering of light within a surface. Called subsurface scattering, this
is terrific for materials that are only slightly transparent, such as
marble, wax, and human skin. Brazil has its own camera, which mimics
real-world cameras. The camera supports depth of field and even allows
you to match the f-stop of your real-world camera. Brazil's custom
lights can mimic all the standard 3ds max lights, but also add the
ability to create area lights. Unlike 3ds max's lights, Brazil's allow
you to focus, and give you more robust options in calculating the
falloff of a particular light source. Of course, the test of a renderer
is its final output. The images I created with Brazil were excellent and
highly realistic. Not only that, but I found it fairly easy to get
decent results the first time I used the product. This renderer produces
highly realistic images and would be excellent for anyone doing
photoreal work.
Technology, really is taking us to a different level of
technological advancement especially in the virtual space and digital
world where a thin line separates reality from fantasy…More to expect in
the coming years huh!
About The Author
Nash Ville
Well, I must say that I am not a born writer. I didn’t acquire
this gift hereditarily either. However, I’m an adventure book lover and
used to read everything that I come across in the Internet that sounds
interesting. I think, I only developed it through constant practice and
exposure to numerous writing stuff. I was chosen to compete in press
conferences that showcased my need-so-well-developed writing skills. I
became part of our school publication staff. I started as a news writer
and photojournalist of the school paper. Soon, I was appointed
editor-in-chief. It was during this time when I realized that I needed
to be more efficient in writing because duty called for it. I should say
that this event in my life opened me wholly to the wonderful world of
writing.
With all these, I can’t say that I have mastered writing because
of these writing experiences. I believe that this craft is also a
continuous learning process. I’ve been working hard to become amore
efficient and competent in writing, most especially now that I’m working
as a content writer for this company. I’m doing articles for printing
companies, medical sites, legal sites, and many more.
For comentaries, explanation and additional info about the article you may contact the author at http://www.mypostcardprinting.com
anna@mypostcardprinting.com
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